Tuesday, May 26, 2020

Essay about The Gaming Stereotype - 1039 Words

The term â€Å"gamer† tends to be synonymous with â€Å"geek† in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then,†¦show more content†¦Furthermore, this stereotype has not held an accurate view for years; while gaming has become a more mainstream activity, the stereotype has become much less prevalent. Speaking through perso nal experience, and the experience received by others in the community, few people play games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary, single layered life, staring at a bright screen. Yes, a few people exist who call themselves â€Å"gamers† also exhibit this stereotype, but that quantity constantly and consistently approached, and will approach, insignificance. Most lead multi-layered lives, using gaming as one form of entertainment and time-sync out of the many that make up the average day of the person who plays games Our society today has a very well established connection worldwide; a person only needs to pick up a cell phone, turn on the computer, or turn on the TV to communicate with many others around the world. Our world exists and operates as it currently does due to this vital and powerfully established connection. Furthermore, at its current state, gaming requires this all-encompassing connection. Gamers constantly stay connected to the internet and to the many other gamers in the world. They communicate often, both friendly and competitively. Yes, those other gamers they converse and interact with belong to the same community as themselves, yet the root of social networking, a major part of young adultShow MoreRelatedThe Effects Of Video Games On Children890 Words   |  4 Pages Barnhill can’t wait to get home to play his favorite video game that always made him feel better. He knows that he will be able to escape all the horrible thoughts about the day he had at school. Barnhill is not the only person that uses video gaming as an escape from life. Many people play video games for many different reasons. According to the Pew Internet American Life Project survey, in 2008, 44% of gamers report that they play video games because it helps to learn about a problem in societyRead MoreVideo Games : Video Game More Than Women1186 Words   |  5 Pageshobby to play. 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